Game Demo Questions
Intro screen: Bubbles in Trouble
Team Introduction: Rudy M, Salvador, and Lank. Rudy and Lank are the characters creators. I'm the background designer or creator.
Audience: The game we're making is for 6th grade and younger because it has some simple questions but at the same time it's a little challenging.
Gameplay: The player sees bullies and has to run away from them. The rules are that you can't let the bullies catch up to you and you have to get to the principal quickly. The main goal is to get to the principal quickly before they catch up to you.
Learning Goal: The player will learn how bullying could go too far and who to get for help.
Fun Factor: The thing that makes my game fun for the player is, that the game is adventurous so you can walk and jump.
Smart Factor: My game teaches you how bullying could go to extreme levels. You will learn about who to get for help.
Style Factor: We will try to use high graphics and cartoon animations but not to cartooned. We will have some music playing in the background.
Originality Factor: The thing that makes it unique is the topic and the animations we're drawing for our game. It would sell because it's fun and full of action.
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