- The Big Idea: Provide an update on your game topic. What is the most important concept you want your players to learn?
- Making Decisions: How did your ideas about the game topic change over time?
- Roles & Responsibilities: Tell us more about your process.
- Research: What kind of research went into your game topic? What did you learn about your topic? What message do you want the player to understand?
- The User Experience: Explain the actions players take in your game. How do you play it? What decisions were made about features to include, and how did you decide?
- Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
- Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? What programming features are you most proud of in your game?
- Next Steps: What are you going to do with your game next? Who do you plan to show your game to? How will your game have an impact on your community? How could it change your school or neighborhood? Who will it help?
My game is focused on the clones and what could happen if they were to be real. Most people in the world want clones in order to use them as test dummies. What I mean by this is that if clones were real they will use them as organ donors and test for disease cures. The clones are essentially human beings so this will make them mad and we will end up at the situation my game shows. The most important lesson I want players to take from playing this game is that if clones were to be made we shouldn't only use them as test.
Well at first I wanted to make it to where there was a big clone mutant chasing the main character but that wouldn't really show cloning. Instead I made many clones as the enemies and they all want to go against the character.
Well I'm one person working on this entire game so I was responsible for everything in the game. My strategy to be able to meet the deadlines for certain game ingredients was to try to finish a game ingredient a day at the latest two days. Some of codes for certain game ingredients were similar so I was able to do two game ingredients in about a day sometimes. That was another strategy, to try to figure out game ingredients with similar codes so that in total that would be two game ingredients.
I learned a lot about my game topic when I was researching it. For example, the only successful clone was Dolly the sheep, and it was after 277 attempts. This means that for a human to be clone is a small possibility but now impossible it can still happen. When it does we must be delicate about it because a clone will be our equal so he will have same strengths and weakness.
The player is a scientist trying to put an end to the clones because they went completely mad. So the scientist is using a jet pack to get some test tubes to figure out a virus to end the clones.
The things I included in my game were an invincibility power up and the immobilize trap. Most modern games on the IOS and android include this power ups and traps to make the game somewhat easier.
The biggest challenge I faced making my game was getting the invincibility power up to work. This game ingredient took me about two days to figure out. The problem was that the code shown on the wiki had an error and I had to re read through the codes over and over again until I noticed the error. Even though the wiki codes had a few errors it was my biggest help when making my game.
I will hope that this game will spread awareness of the possibility of the future which can be clones. If clones were to happen people need to be aware of what can be one of the outcomes.
Well I'm one person working on this entire game so I was responsible for everything in the game. My strategy to be able to meet the deadlines for certain game ingredients was to try to finish a game ingredient a day at the latest two days. Some of codes for certain game ingredients were similar so I was able to do two game ingredients in about a day sometimes. That was another strategy, to try to figure out game ingredients with similar codes so that in total that would be two game ingredients.
I learned a lot about my game topic when I was researching it. For example, the only successful clone was Dolly the sheep, and it was after 277 attempts. This means that for a human to be clone is a small possibility but now impossible it can still happen. When it does we must be delicate about it because a clone will be our equal so he will have same strengths and weakness.
The player is a scientist trying to put an end to the clones because they went completely mad. So the scientist is using a jet pack to get some test tubes to figure out a virus to end the clones.
The things I included in my game were an invincibility power up and the immobilize trap. Most modern games on the IOS and android include this power ups and traps to make the game somewhat easier.
The biggest challenge I faced making my game was getting the invincibility power up to work. This game ingredient took me about two days to figure out. The problem was that the code shown on the wiki had an error and I had to re read through the codes over and over again until I noticed the error. Even though the wiki codes had a few errors it was my biggest help when making my game.
I will hope that this game will spread awareness of the possibility of the future which can be clones. If clones were to happen people need to be aware of what can be one of the outcomes.
I really like your game and idea behind the game. ( I've played your game and its pretty fun!) I like the idea behind the game because its pretty fun, and a good idea makes a good game in my opinion. I have to agree that if we ever made clones, we shouldn't use them for testing, and I am not completely sure how clones work but I do know that we don't like being tested on so I am pretty sure they don't as well. Your blog was written very well and I like your work sir.
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